00:00
00:00
Tiggasaurus

21 Game Reviews

5 w/ Responses

Has a lot of promise. I'd recommend loading everything at once with a pre-loader. This game has a lot of promise, and I could happily waste hours playing a game like this, but a few things need to be addressed.

--The way items are placed could do with being tweaked. IWith each item taking up two squares, it's possible to place an item halfway into a way, as long as it's the bottom square that's encroaching, which seems a little bit weird given that the perspective on some of the machines (Change machine being a prime exmple).
--An option to rotate items would also be beneficial, particularly for people like me who have to have things absolutely perfect in terms of placement and orientation.
--I think the prices, particularly for the wall tools, are a little unbalanced when considering the starting size of the arcade building. You start out with very little space, which makes it difficult to complete the early missions in the tutorial and gain more space to complete the missions to finish the tutorial.
--Issues with the scrolling mechanism. Possible to scroll right and up by hovering at edge of applet, but not down or left.
--Minor bug occurs when attempting to dismantle an object before it's finished building, which makes the game crash on most occasions.
--Tutorial will loop back to the beginning and get stuck at "Let's build a change machine" if the arcade is accidentally closed during gameplay.

Seriously, I've given this four stars because it's a game I'd love to play when it's finished. I could, as I've said, happily lose hours of my life on a game like this, but it needs work. Keep it going!

aJamDonut responds:

Thanks Tig, I really appreciate your feedback and time - this is exactly why I've released a little bit early (since Im a one man band). I'll work on your notes and any others and let you know when I have a nice update for you to try. Thanks a lot dude.

Old concept, but good concept, and makes for some very enjoyable games.

This game is well programmed, and largely well animated, but I don't feel that I can give this more than a 2.5 for some key reasons.

No new elements seem to be introduced over levels. Certain blocks that have to be cleared, or a time limit to clear a certain amount, or something else to add a new layer of challenge to the game beyond the increasing target score is vital to keep a game like this fresh and playable past a few levels. This game lacked that, and as such I found it to become boring very, very quickly.

The score guide at the bottom of the screen was something I've not seen before, and I thought that was a very nice touch.

The main thing that struck me, however, was that, with the beautifully done block clear/fall animation, you didn't include an animation for the blocks moving sideways. I found that rather jarring, and it really caught me off-guard. It also went a long way to ruining the professionally made feel of the game, which is a big no-no as far as i'm concerned.

Additionally, while seasonal games doubtlessly have a certain charm to them, I find them a little irritating, as I know that past Hallowe'en this game will just be another block-matching game with an irrelevant theme. As such, I apologise, but i've taken off half a star for that as well.

To summarise: The game was well-made, and in spite of the cardinal sins committed, I enjoyed playing it, but its extended playability was limited and I know that with the evident skill you've displayed, you could have done better.

I love this game. It's relatively original (if not particularly), and I actually found it extremely enjoyable to play. I'd intended to play a couple of rounds before rating, but I was hooked pretty much straight away.

However, I do have one slight problem with it, which is what has cost your game that final half star. I just can't agree with the scoring system. I like the scoring based on letters, and the bonus for finding all the words is rather lovely, and a nice way to reward a player for going to that much effort. However, I simply can't agree with the lack of a bonus, for solving the 9-letter word straight away. I managed this once or twice, and it felt, to me, like quite an achievement. However, your scoring system did not take this possibility into account, and as such, it seems to penalise the player for this achievement.

In short, almost entirely a top-notch game: not overly original, but very fun, with only minor flaws.

The game seems to work a lot better than the original upload, but there is still a fatal programming error, in that you still cannot exit the shop once you've accessed it.
The opening (cutscene, theme song?) simply shows a blue gradient, and still offers nothing by way of explanation, and adds nothing to the game.
I notice there is a level of instruction in the author's comments, which is an improvement on yesterday's upload of this, but still there is no explanation of how to earn points, or what the end aim of this game actually is, and as such, i'm once again, voting for a blam.

I don't doubt the nobility of your intentions in creating this game, although I must point out the fatal flaw that, if you're trying to raise awareness of a problem like malaria, a flash gaming website is probably not the best place to do it.

Moving on to the flash itself? My advice would be to work on your programming skills, and also, test before you upload.
The first problem I found is that there's no real indication of what you're actually supposed to do. I read the instructions, which only really explained what the game was intended to achieve. I figured out the controls relatively quickly, and spent some time whizzing around stage 1, trying to figure out what exactly I was supposed to be doing, and found that there seemed to be very little in answer to that question.
I presume there is meant to be a cutscene, or some form of explanation, prior to playing the game, and hence the existence of the skip button. However, I gave this ample time to reveal itself, and was met only with a blank screen. As such, I pressed the skip button (which, mercifully, worked) and proceeded to attempt to figure the game out for myself.
Following the aforementioned whizzing around stage one, and figuring nothing out, I decided to have a look at the shop, and see if anything there would help me make sense of this game. The answer to this? An absolute, categorical no. The upgrades themselves aren't explained, and I am now writing this review still viewing the shop because the "Back" button, to exit the shop and return to the game does not work.

All in all, I would reiterate my appreciation of the nobility of your intentions, but this is a poorly programmed game, and was evidently not tested before upload. My only disappointment is that there's no way to guarantee this is blammed, although I don't doubt it will be.

urbanking responds:

thanks bro need to be up for my assignment and then i will update it just having problem transferring things over.

Strangely enjoyable, and oddly addictive. One thing I would suggest is perhaps making the game a bit more varied. Start with only having to run three or four floors, then get bigger and bigger, and run more than one elevator at a time. That'd be pretty awesome.

Other than that, definitely a four star effort, and going on my favourites.

The 3d styling of this game is something i've not personally seen in a flash game before and i'm rather impressed by this.
The game itself was, at first glance, rather good. The graphics aren't bad, and the sound is rather decent, if a little inappropriate at times. Take, for example, the constantly idling sound of the trucks. Overall, I initially thought this game to be quite good. The truck models are good, if a little blocky. As i've already said, I found the 3d animation relatively new and rather impressive. Admittedly, while racing isn't a new genre overall, and isn't that new in flash gaming, this game presented something interesting and potentially entertaining if not for the fatally flawed controls.

The control scheme for the trucks, as far as i've seen, is inconsistent, and horribly fiddly. At one point the trucks are barely turning, yet a second later they're spinning wildly out of control. A particular problem was the way the trucks moved once they were on grass. Slowing down a vehicle, making it harder to turn, all of these things are accepted penalties for taking your vehicle on to the grass in a racing or driving game. The grass in this game however, acted more like ice.

Not all that great.

This game has a nice premise, if somewhat uninspired. However, the game itself became repetitive and boring extremely quickly. Introducing some rogue elements would work wonders.
The art was done very nicely, and the music and sound effects were rather lovely, certainly not a part of the game that would begin to grate after a while, as some game music/SFX can.
The main problem here was the control scheme. It was sticky and laggy, and that made the game very difficult to enjoy. Something to work on for the next game, perhaps.
All in all, potentially a decent game, but needs some work.

willcheng responds:

Thanks for such a detailed review.

Problems. Major ones.

I would love to give this game a better rating, because it could be a fun little timewaster even in demo form, but for a few problems:
1-No respawning. It has about five seconds playtime.
2-No instructions. How on earth are you supposed to figure out the commands without instructions? Straightforward as they may be, you still need to have a way for people to find them out, because it took me a while to figure out that you only programmed WASD controls.
3-The attacking system. Attacks should automatically complete once you press the space bar, rather than you having to hold the spacebar down until the sledgehammer hits the ground for the attack to complete.

Unsure on this one.

This is quite a difficult one to judge. On one hand it's fun and potentially very addictive, on the other it's not all that great.
Good points: It's a simple little game, and I quite enjoyed playing it. It's well made and the sound quality is very good, with a rather enjoyale soundtrack.
Bad points: You should add the option to turn the sound off. It would also be far better if you had scripted it to hide the cursor, and used something a little more appropriate, like a spaceship for the character.

The only other thing is, for people who are very good at games like this, three minutes isn't enough. The game should last as many waves as the player can last, and instead of simply starting over when the player is hit, perhaps add a "Game over, Retry?" screen. Other than that, a potentially very good game if you make some improvements to it.

Safe Room @Tiggasaurus

Age 32, Male

Computer Monkey

Joined on 3/21/06

Level:
16
Exp Points:
2,593 / 2,840
Exp Rank:
22,215
Vote Power:
5.78 votes
Rank:
Portal Security
Global Rank:
23,053
Blams:
168
Saves:
264
B/P Bonus:
8%
Whistle:
Normal
Medals:
684
Supporter:
5y 10m 22d