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Tiggasaurus

21 Game Reviews

5 w/ Responses

I love this game. It's relatively original (if not particularly), and I actually found it extremely enjoyable to play. I'd intended to play a couple of rounds before rating, but I was hooked pretty much straight away.

However, I do have one slight problem with it, which is what has cost your game that final half star. I just can't agree with the scoring system. I like the scoring based on letters, and the bonus for finding all the words is rather lovely, and a nice way to reward a player for going to that much effort. However, I simply can't agree with the lack of a bonus, for solving the 9-letter word straight away. I managed this once or twice, and it felt, to me, like quite an achievement. However, your scoring system did not take this possibility into account, and as such, it seems to penalise the player for this achievement.

In short, almost entirely a top-notch game: not overly original, but very fun, with only minor flaws.

Strangely enjoyable, and oddly addictive. One thing I would suggest is perhaps making the game a bit more varied. Start with only having to run three or four floors, then get bigger and bigger, and run more than one elevator at a time. That'd be pretty awesome.

Other than that, definitely a four star effort, and going on my favourites.

The 3d styling of this game is something i've not personally seen in a flash game before and i'm rather impressed by this.
The game itself was, at first glance, rather good. The graphics aren't bad, and the sound is rather decent, if a little inappropriate at times. Take, for example, the constantly idling sound of the trucks. Overall, I initially thought this game to be quite good. The truck models are good, if a little blocky. As i've already said, I found the 3d animation relatively new and rather impressive. Admittedly, while racing isn't a new genre overall, and isn't that new in flash gaming, this game presented something interesting and potentially entertaining if not for the fatally flawed controls.

The control scheme for the trucks, as far as i've seen, is inconsistent, and horribly fiddly. At one point the trucks are barely turning, yet a second later they're spinning wildly out of control. A particular problem was the way the trucks moved once they were on grass. Slowing down a vehicle, making it harder to turn, all of these things are accepted penalties for taking your vehicle on to the grass in a racing or driving game. The grass in this game however, acted more like ice.

Not all that great.

This game has a nice premise, if somewhat uninspired. However, the game itself became repetitive and boring extremely quickly. Introducing some rogue elements would work wonders.
The art was done very nicely, and the music and sound effects were rather lovely, certainly not a part of the game that would begin to grate after a while, as some game music/SFX can.
The main problem here was the control scheme. It was sticky and laggy, and that made the game very difficult to enjoy. Something to work on for the next game, perhaps.
All in all, potentially a decent game, but needs some work.

willcheng responds:

Thanks for such a detailed review.

Problems. Major ones.

I would love to give this game a better rating, because it could be a fun little timewaster even in demo form, but for a few problems:
1-No respawning. It has about five seconds playtime.
2-No instructions. How on earth are you supposed to figure out the commands without instructions? Straightforward as they may be, you still need to have a way for people to find them out, because it took me a while to figure out that you only programmed WASD controls.
3-The attacking system. Attacks should automatically complete once you press the space bar, rather than you having to hold the spacebar down until the sledgehammer hits the ground for the attack to complete.

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